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Injury & Bone Trauma System

Tracks skeletal trauma across 6 body regions with localized penalties, armor mitigation, resting recovery rates, craftable splints, and diagnostic interfaces.


LimbTier 1 (Sprain)Tier 2 (Fracture)Sources
HeadPeriodic tinnitus, mild disorientationFlashing darkness, disorientationFalling blocks (anvil, sand, gravel), Elytra wall crashes
TorsoIncreased hunger exhaustion on moveMax health capped at 14 HP (7 hearts)Heavy hits ≥ 12.0 damage
Main Arm-50% attack/mining speed, 15% drop chance on attack/mine, partial bow drawSameElytra wall crashes, mining blocks with hardness ≥ 10.0
Off ArmOffhand slot locked, shield blocking disabledSameHeavy blocked hits (≥ 10.0 damage), shield disabling strikes, Elytra crashes
Legs-45% movement speed, sprint locked-85% movement speed, jump disabledFall distance exceeding safe threshold

Near-Death Shock: Falling to ≤ 1.0 HP (0.5 heart) while injured forces Darkness, drops the held mainhand item, and plays heartbeat audio.


  • Feather Falling: Adds +2.0 blocks safe fall distance per enchantment level.
  • Leggings: Diamond or Netherite leggings add +1.5 blocks safe fall distance.
  • Blast Protection: Reduces head concussion chance by 50% to 80% based on helmet enchantment level.
  • Chestplate: Diamond and Netherite chestplates negate Tier 1 torso trauma from blunt hits.

StateConditionHealing RateHUD Display
MovingWalking or sprinting without a splintPausedHealing: mm:ss (Paused)
Standing StillNo horizontal velocity$1\times$ (1 tick/tick)Healing: mm:ss (Standing Still)
RestingCrouching or sleeping$2\times$ (2 ticks/tick)Healing: mm:ss (Resting 2x)

Sleep Downgrade: Waking from a bed with ≥ 16 hunger points (8 drumsticks) downgrades the player’s worst injury by 1 tier and consumes 4 hunger points.


  • keepInventory = false (Default): Clears all injuries, timers, and active trauma debuffs upon respawn.
  • keepInventory = true: Prevents suicide healing by applying Weakness I, Hunger I, and a 30-second Tier 1 leg sprain on respawn.

Hold right-click for 2 seconds (40 ticks) to apply in-world, or click an injured limb in the diagnostic screen.

TierItem IDDurabilityEffects
Wooden Splinthumannature:wooden_splint1Heals fracture; applies -10% movement speed penalty
Reinforced Splinthumannature:reinforced_splint4Cuts timer by 50%; grants Resistance I (30s)
Golden Splinthumannature:golden_splint8Cuts timer by 67%; grants Absorption I (2 hearts) and Regeneration I (5s)
Diamond Splinthumannature:diamond_splint16Instant full recovery; grants Resistance II (20s) and Knockback Resistance +0.5 (60s)
Netherite Splinthumannature:netherite_splint24Instant full recovery; grants Speed II and Resistance I (45s)

Consuming recovery items instantly cuts the remaining healing timer:

ItemReductionAudio
Milk Bucket50%Bone meal sound
Soups & Stews (rabbit_stew, mushroom_stew, beetroot_soup, suspicious_stew)30%Bone meal sound
Golden Apples (golden_apple, enchanted_golden_apple)75%Bone meal sound
Potions (Healing or Regeneration)40%Bone meal sound

  • HUD Overlay: Anchored at x=10, y=10. Shows active limb injuries and remaining healing time.
  • Diagnostic Screen:
    • Opened with H key or the inventory tab button.
    • Pixel-art silhouette showing limb status: Green (Healthy), Yellow (Minor), Red (Severe).
    • Hovering a limb shows active debuffs.
    • Clicking an injured limb uses an available splint from inventory (2-second cooldown).
    • Press E or click ← Inventory to return to the inventory screen.

8. Trauma Totem Bypass (Lethal Fall Damage)

Section titled “8. Trauma Totem Bypass (Lethal Fall Damage)”

When a player triggers a Totem of Undying to survive fatal fall damage:

  • Health & Effects Nullification: Negates vanilla Totem Regeneration and Absorption. Locks player health at 1.0 HP (0.5 heart) and applies Darkness for 3 seconds.
  • Tier 2 Double Leg Fracture: Applies Tier 2 fractures to both legs (-85% movement speed, jumping disabled, sprint locked).
  • Kinetic Inventory Scatter: Bypasses keepInventory, ejecting items held in both hands (consuming 1 totem), the 9-slot hotbar, and 30% of occupied storage slots within a 4-block radius with a 40-tick pickup cooldown.

9. Elytra Flight Dynamics & Kinetic Impact

Section titled “9. Elytra Flight Dynamics & Kinetic Impact”
  • G-Force Overload:
    • Activating ≥ 2 firework rockets within 40 ticks (2 seconds) while gliding applies Darkness for 1 second (20 ticks) and plays wind shear audio.
  • Kinetic Crash Impact:
    • Colliding with walls or hitting the ground while gliding:
      • Moderate Impact (≥ 4.0 damage or impact speed ≥ 0.7 blocks/tick): Applies a Tier 1 fracture to one leg (-45% movement speed, sprint locked).
      • Extreme Impact (≥ 12.0 damage, dive angle ≥ 35^\circ with speed ≥ 1.4, or speed ≥ 1.8):
        • Applies Tier 2 fractures to both legs (-85% movement speed, jumping disabled, sprint locked).
        • Drops any firework rockets held in either hand.