Injury & Bone Trauma System
Tracks skeletal trauma across 6 body regions with localized penalties, armor mitigation, resting recovery rates, craftable splints, and diagnostic interfaces.
Mechanics
Section titled “Mechanics”1. Limbs & Penalties
Section titled “1. Limbs & Penalties”| Limb | Tier 1 (Sprain) | Tier 2 (Fracture) | Sources |
|---|---|---|---|
| Head | Periodic tinnitus, mild disorientation | Flashing darkness, disorientation | Falling blocks (anvil, sand, gravel), Elytra wall crashes |
| Torso | Increased hunger exhaustion on move | Max health capped at 14 HP (7 hearts) | Heavy hits ≥ 12.0 damage |
| Main Arm | -50% attack/mining speed, 15% drop chance on attack/mine, partial bow draw | Same | Elytra wall crashes, mining blocks with hardness ≥ 10.0 |
| Off Arm | Offhand slot locked, shield blocking disabled | Same | Heavy blocked hits (≥ 10.0 damage), shield disabling strikes, Elytra crashes |
| Legs | -45% movement speed, sprint locked | -85% movement speed, jump disabled | Fall distance exceeding safe threshold |
Near-Death Shock: Falling to ≤ 1.0 HP (0.5 heart) while injured forces Darkness, drops the held mainhand item, and plays heartbeat audio.
2. Mitigation
Section titled “2. Mitigation”- Feather Falling: Adds +2.0 blocks safe fall distance per enchantment level.
- Leggings: Diamond or Netherite leggings add +1.5 blocks safe fall distance.
- Blast Protection: Reduces head concussion chance by 50% to 80% based on helmet enchantment level.
- Chestplate: Diamond and Netherite chestplates negate Tier 1 torso trauma from blunt hits.
3. Recovery & Resting
Section titled “3. Recovery & Resting”| State | Condition | Healing Rate | HUD Display |
|---|---|---|---|
| Moving | Walking or sprinting without a splint | Paused | Healing: mm:ss (Paused) |
| Standing Still | No horizontal velocity | $1\times$ (1 tick/tick) | Healing: mm:ss (Standing Still) |
| Resting | Crouching or sleeping | $2\times$ (2 ticks/tick) | Healing: mm:ss (Resting 2x) |
Sleep Downgrade: Waking from a bed with ≥ 16 hunger points (8 drumsticks) downgrades the player’s worst injury by 1 tier and consumes 4 hunger points.
4. Death & Respawn
Section titled “4. Death & Respawn”keepInventory = false(Default): Clears all injuries, timers, and active trauma debuffs upon respawn.keepInventory = true: Prevents suicide healing by applying Weakness I, Hunger I, and a 30-second Tier 1 leg sprain on respawn.
5. Splints
Section titled “5. Splints”Hold right-click for 2 seconds (40 ticks) to apply in-world, or click an injured limb in the diagnostic screen.
| Tier | Item ID | Durability | Effects |
|---|---|---|---|
| Wooden Splint | humannature:wooden_splint | 1 | Heals fracture; applies -10% movement speed penalty |
| Reinforced Splint | humannature:reinforced_splint | 4 | Cuts timer by 50%; grants Resistance I (30s) |
| Golden Splint | humannature:golden_splint | 8 | Cuts timer by 67%; grants Absorption I (2 hearts) and Regeneration I (5s) |
| Diamond Splint | humannature:diamond_splint | 16 | Instant full recovery; grants Resistance II (20s) and Knockback Resistance +0.5 (60s) |
| Netherite Splint | humannature:netherite_splint | 24 | Instant full recovery; grants Speed II and Resistance I (45s) |
6. Food Recovery Reductions
Section titled “6. Food Recovery Reductions”Consuming recovery items instantly cuts the remaining healing timer:
| Item | Reduction | Audio |
|---|---|---|
| Milk Bucket | 50% | Bone meal sound |
Soups & Stews (rabbit_stew, mushroom_stew, beetroot_soup, suspicious_stew) | 30% | Bone meal sound |
Golden Apples (golden_apple, enchanted_golden_apple) | 75% | Bone meal sound |
| Potions (Healing or Regeneration) | 40% | Bone meal sound |
7. Diagnostic UI
Section titled “7. Diagnostic UI”- HUD Overlay: Anchored at
x=10, y=10. Shows active limb injuries and remaining healing time. - Diagnostic Screen:
- Opened with
Hkey or the inventory tab button. - Pixel-art silhouette showing limb status: Green (Healthy), Yellow (Minor), Red (Severe).
- Hovering a limb shows active debuffs.
- Clicking an injured limb uses an available splint from inventory (2-second cooldown).
- Press
Eor click← Inventoryto return to the inventory screen.
- Opened with
8. Trauma Totem Bypass (Lethal Fall Damage)
Section titled “8. Trauma Totem Bypass (Lethal Fall Damage)”When a player triggers a Totem of Undying to survive fatal fall damage:
- Health & Effects Nullification: Negates vanilla Totem Regeneration and Absorption. Locks player health at 1.0 HP (0.5 heart) and applies
Darknessfor 3 seconds. - Tier 2 Double Leg Fracture: Applies Tier 2 fractures to both legs (-85% movement speed, jumping disabled, sprint locked).
- Kinetic Inventory Scatter: Bypasses
keepInventory, ejecting items held in both hands (consuming 1 totem), the 9-slot hotbar, and 30% of occupied storage slots within a 4-block radius with a 40-tick pickup cooldown.
9. Elytra Flight Dynamics & Kinetic Impact
Section titled “9. Elytra Flight Dynamics & Kinetic Impact”- G-Force Overload:
- Activating ≥ 2 firework rockets within 40 ticks (2 seconds) while gliding applies
Darknessfor 1 second (20 ticks) and plays wind shear audio.
- Activating ≥ 2 firework rockets within 40 ticks (2 seconds) while gliding applies
- Kinetic Crash Impact:
- Colliding with walls or hitting the ground while gliding:
- Moderate Impact (≥ 4.0 damage or impact speed ≥ 0.7 blocks/tick): Applies a Tier 1 fracture to one leg (-45% movement speed, sprint locked).
- Extreme Impact (≥ 12.0 damage, dive angle ≥ 35^\circ with speed ≥ 1.4, or speed ≥ 1.8):
- Applies Tier 2 fractures to both legs (-85% movement speed, jumping disabled, sprint locked).
- Drops any firework rockets held in either hand.
- Colliding with walls or hitting the ground while gliding: